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Resident Evil Zero Video Games
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Price: $20.87
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Amazon Minimum Age: 204 months
Binding: Video Game
Brand: Capcom
EAN: 0013388200023
ESRB Age Rating: Mature
Item Dimensions: 0.52005.25
Label: Capcom
Manufacturer: Capcom
Model: 20002
MPN: 100730
Platform: GameCube
Publisher: Capcom
Release Date: August 07, 2006
Studio: Capcom

Features:
  • 2 Main Characters! Employs the new "Partner Zapping" system.
  • Resident Evil Zero features two main characters: Rebecca, a rookie Raccoon City Police Officer who first appeared in the original Resident Evil, and Billy, a framed convict on the run.
  • This new system allows players to follow the adventure of both characters successively by using the 'Zapping' ability. This ability allows players toswitch between the two main characters at the blink of an eye. If either character runs out of health, the game is over. More details regarding this revolutionary system are to follow.



Accessories:


Editorial Review:

Product Description:
While the Bravo Team was successful in escaping from the crash, they had lost all of their equipment and weapons. As they began to gather their wits, the team saw a shocking image. Before them lay a half-destroyed, over-turned transport truck with corpses of several navy officers that had been gruesomely killed and mangled. Under orders from Commander Enrico, the Bravo Team beganinvestigating the disappearance of Captain Billy Cowen, one of the officers who was supposed to be in the over-tur



Customer Reviews
Average Rating:  out of 5 stars

Rating: 4 out of 5 stars - A Solid, But Predictable RE Game.
I picked up this game a) because I played it when it came out yet did not finish it; and b) My plan is to play through all of the series again before RE5 comes out. Hence the late review. This is a good game; if you liked any of the "classic" RE games then this one plays exactly like them, with a couple of changes.

The changes are most notably manifested as "partner zapping" and inventory management. These are both good and bad innovations. Partner zapping allows you control two characters ... Read More



Rating: 4 out of 5 stars - The idea is cool but gameplay is annoying...
The idea of 2 people working together, controlling them both seperatley and the 2 people puzzles are cool but the play is annoying. If you don't like back tracking don't get the game, but if you are hard-working persistant, and like puzzles you should buy it. It is annoying because you'll find your other character in a place far away, when needed. The in this Resident Evil don't seem like they would be RE creatures butit has a cool story. It's worth to play once, but once you beat it once, you just wanna ... Read More



Rating: 5 out of 5 stars - Classic if familiar Evil
What's strange about a series like Resident Evil is that with 5 main canon games (1, 2, 3, Code Veronica and Zero) before 4 overhauled the series for the better, many were complaining about the lack of gameplay innovation and Capcom's tendency to stick to the same thing many grew to despise over the years and yet we almost forgive the same thing with series like Grand Theft Auto, Final Fantasy, Halo or Legend of Zelda. So Zero in a sense is the last time the old gameplay will be featured and while there's ... Read More



Rating: 5 out of 5 stars - You don't know what lurks around the corner!
This was my first RE game ever, and at first I didn't do good. I did not conserve ammo at all, and I got up to the mansion. My first encounter with a leech zombie was freaky!!! I was in the bath room, there were no zombies. I collected a bottle and gasoline, and then I was off back to the hall way back to the main room. Then, it appeared! I thought it was another zombie, so I assumed a shotgun was appropiate for this monster. It turned out that I wasted all my shotgun ammo on it, and plus it exploded on me! ... Read More



Rating: 3 out of 5 stars - Item Management
I am a big fan of the Resident Evil series; however, I felt this game was just not up to par with the others. Overall game was boring and I had no motivation to play. The game became nothing more than item managment. Who can carry this, so I can pick up this, and then combine this so I can have room for this, leave this here, and have Billy pick it up, so I can transfer bullets to him to make room for this. OH yeah, where did I drop that knife?? The whole item system took the fun out of this game.





 

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