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Thrillville Video Games
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Rating: 5 out of 5 stars - Violent Teens Beware! NOT FOR YOU! Family Fun Only! :D
I'm a 29yr old male who grew up with gaming systems. I can truly say this game is excellent on SOOOO many levels! The main thing that I liked about this game was its accessibility to all ages (and I do mean ALL ages). My wife got me this game for Christmas of last year and needless to say I played it non-stop Christmas day and the day after. Almost a year later I pulled it out again, restarted the game from scratch, and loved every minute AGAIN! Repeat gaming very high on this one!

I read some other 14yr old's review and he was going on and on about the lack of explosions or ability to cause trauma to the guests by making the roller coaster cars jump the tracks. WHAT?! What kind of deviant are the kids these days?! Wow!

Aside from the lack of explosions, I think the game is a lot of fun for all ages. No, there are no aliens wielding shotguns, or massive trauma to any of the guests. However, there are numerous employees that you can help "train". To make your staff a better staff you have to become the staff and do their job. Like in one instance, you get to "train" your groundskeeper by running around and picking up pieces of trash with a giant vacuum cleaner strapped to your back, then clean up a certain number of yellow "puke stains" with the same devise turned into a pressure washer. Its harmless fun and I really like taking the pre-set coasters they provide and editing them to make them far more scary then they ever intended. Ok, you can't make the cars go flying off the rails but you can modify the track to have 8 or 10 loop-dee-loops in a row and then ride the ride from the view of a passenger. I did that one last night and the ride's stats said it had a thrill rating of 100% and a nausea level of also 100%. I loved it. It's great watching the little visitors to your park get off that one and walk around like a bunch of drunks! They also say things like, "I've got to find a bathroom...QUICK!"

Bottom line: Its a fun game for non-violent youngsters and "old folk" alike. It has enough variety to keep a player entertained for several hours at least.

Only draw-back and this is entirely a personal pet-peeve with all games. You can't change the speed at which your player moves. You might want to get to another part of your theme park faster but you'll still just have to hoof it. Sure it looks like your character is running and yes, you're moving faster then the guests, but they're moving zombie slow. That's my only negative and I'm still giving it 5 stars!



Rating: 2 out of 5 stars - This game is quite disappointing...
...that is if you are a big Roller Coaster Tycoon fan. I found many things to be wrong with this game. One big thing is you don't put in any chain lifts on the coaster and it is as if it is going up by itself with noise of a regualr coaster added on. And because there is no chains, coasters will ALWAYS make it up a hill. I mean yeah, it's great to see no crashes but I do think it takes the fun out. When building such roller coasters, you should apply what you know about physics into how you would build it. Since Thrillville has no chains lifts, a second hill can be taller than the first and the coaster would still make it through all away around the track. As I said again, there won't be any crashes. I suppose they did this since this was intended to be a family game and they don't want to frighten the little ones.

Well another thing about the coasters is that lateral G's don't seem to apply...or really any type of G's for that matter. You could create a ride with no banking turn without it affecting the ride at all. And you can't pick where you want your coasters to be built. They can only be built at already set stations. You can also only build six coasters at a park. And the coasters have very limited room...plus if you build it too long, it would barely leave any power left. And speak ing of power, that's what I'll get to next.

In this game, it requires you to worry about something you should not and that is power. If you build too many rides or long roller coasters in an area, there would barely be any power left. Now this game does not make you worry about G's but power? It's quite the most ridiculous thing I ever heard of to limit an amusement park. The power gauge pretty much depletes every time you build something. And if you decide to build a very large roller coaster in an area, it would probably be the only ride there.

Now, the mini games. They are quite fun. Some of them get old after awhile. The one that I really could not stand is the cheerleading one. It was pretty much the only way you could approve their skill though. There was also mini games for the custodians and mechanics. They were not as bad.

Another thing this game allows you to do is ride the rides. You get a first person view when you decide to or you can change the camera. I really did not like watching them though. A lot of the rides are short and the roller coasters are too. Some of the rides are just so bad...I mean the swings look as if the rope attached to the roof to the seat is metal. Swings aren't supposed to be like that. And a lot of the rides end with very sudden stops. I think you would really wonder how anyone in real life could survive such force. Pretty much as stated before, the laws of physics don't seem to apply in this game.

The last thing I want to talk about is the music. It's pretty much the only thing I can't say anything negative about. I like the song selections they picked. Some of them from famous artists and others were created just for the game itself. Either way, music is not enough for a video game...that is, unless you are playing something such as Guitar Hero or DDR.





Rating: 5 out of 5 stars - Educational & fun
My 8yr old loves this game. I like that it teaches you how to save & spend money to make your business better. Not too many games are both fun & educational.



Rating: 5 out of 5 stars - Lots of Fun, Without the Headaches of Rollercoaster Tycoon
I enjoyed Rollercoaster Tycoon when it first arrived, but having to deal with coasters flying off the track, worrying about financing new rides or coasters, customer's nausea levels etc. got tiresome. I just wanted to have fun building coasters. I've tried several other amusement park themed games over the years, but none really captured my attention. I picked up "Thrillville" for my 9 year old son, and hoped it wouldn't be too difficult for him play as Rollercoaster Tycoon was. When he first started playing the game he asked me to help him build a coaster....and that is all it took. I got hooked. Completing missions, building coasters, playing the mini-games....even cleaning up the vomit and trash is a lot of fun with "Thrillville". It has all of the elements I liked about Rollercoaster Tycoon without worrying about all of the things that got in the way of having fun. The graphics are top-notch, the music is great, the games are challenging and fun, the missions are great. This is the best game I have purchased for the PS2 in a long time.



Rating: 5 out of 5 stars - AWESOME GAME!!!!!
My daughter says this game ROCKS!!! She is 10 and loves all the fun things you can do with this game!
It is easy to navigate and learn yet provides several levels of play to keep her interested!!! She says she will want to play this along time!!


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