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- Has some parts that need workCONS: Have to sit through the boring intros EVERY TIME; Can't restart Skirmish (arcade play) without having to reenter all the game parameters every time; Main game is, frankly, a board game or at most a mediocre PC game. PROS: Interesting arcade play, but bad guys come in and out of the screen because it is too small; they can even hide underneath wording on the screen. That's about it. This shouldn't be a Wii game because there is nothing in it that requires a Wii controller; being on a Wii adds nothing to the gaming. Rent this before buying. Rating: - Fun and addictiveThis game is a lot of fun. Controls take a little practice, but once you got it, it's really easy. It's fun to play as different races, shoot up other ships, and build facilities and fleets. If you lose some ground on turns, it doesn't really make you mad, instead, it enables you to learn from your mistakes and do things better the next time. Rating: - Do Not Buy this GameThis game had potential, but it seems the makers really didn't care about the product. I beat the game on the difficult setting in the first day I had it. Do yourself a favor and rent it. Rating: - A fun little game, though probably not worth the $30Star Trek: Conquest is a good little game if you're looking for a bit of strategy and like beating the crap out of all the different alien races in the Star Trek universe. It's essentially Star Trek Risk as one builds fleets and conquers planets until you control the entire board. Obviously if you are someone looking for an intellectual Trek game, Conquest isn't for you, but if you like seeing Jem'Hadar battleships blowing up or want to fly around some Breen cruisers and take over Romulus, then you'll probably like this game. The game as a good initial replay value as playing as each of the 6 different races each has their own challenges (I found playing as the Breen especially difficult). However, after a while the thinness of the gameplay becomes apparent as every turn turns into taking a system, building a starbase and a mining facility there, replacing any ships you might have lost, making sure that none of the computer-run races are about to run in and invade your space, and doing it over. And that is why I say that it may not be worth the $[...]. If I hadn't received this as a gift, I probably would be a little upset that I didn't wait until I saw this in the bargin bin before picking it up because of it's thinness. However, it still turns out to be a reasonably fun blow-em-up game nevertheless. Rating: - Fun but minimalDon't be fooled by the three stars. Although this title is budget, poorly themed, and very simple as turn based strategy goes, there's a lot of fun of to be had here. This review is designed to tell you how the game mechanics work. Other reviews cover everything else pretty well. There are 3 different battle options, the Arcade mode which lets you control your ships in battle in a very simple 2D battlefield, where you target enemies with your IR pointer (that I like) and A or B for phasers or photons, and steer your ship with the analog. Alternatively you can do Simulation mode, where the computer calculates the results but still allows you to make some choices as the battle wages on (you can choose offensive or defensive posturing--which presumably strengthens weapons or shields respectively via the D-pad), but interaction is limited, or you can choose the Instant battle mode, where the computer does the calculations and instantly shows you the results with zero interaction from you. You don't have to use the same battle mode throughout a game, you can pick and choose which you want to use at the beginning of every battle. You can only build 3 fleets of up to 7 ships, with 3 types of ships (each of 6 races has 3 race specific ships assigned to categories "scout", "Cruiser" and "dreadnought") varying in handling, shield, weapons and hull strengths, 2 types of starbase (which vary in hull/shield/weapon strength and their regen bonus for your ships in that sector), and either a mining or research station. Each sector has a different resource contribution, and the mine or research station either adds a resource multiplier for more cash, or adds some multiple of that sectors resource to your research goals. Research goals can increase mining efficiency, increase research efficiency, increase speed, turning or handling of ships, or decrease fleet-building costs. Both starbases and resource stations can be reinforced with a weapons platform for an extra defensive bonus. Finally, your research also contributes to a "superweapon" which charges over the course of several turns. The genesis weapon does damage to any sector you target, there's a healing device that regenerates your fleet's health so you don't have to let them sit or retreat to regen, and then there's some sort of travel weapon (Klingons can jump one fleet to any sector in one turn, federation can cut off one sector from it's surrounding sectors for one turn, the others I don't know). Each fleet you build needs an admiral. You can build one that gets and offensive bonus, one that gets a defensive bonus, and one that gets a movement bonus (more than one sector per move). Admirals gain experience RPG-style and their bonuses increase until their fleets are destroyed. You can only build one of each admiral (you cannot build all 3 fleets with offensive bonuses), and when one is destroyed, you can rebuild that admiral's fleet only in your home sector. You can add ships to existing fleets anywhere you have a starbase, and you can build starbases in any sector. That should give you a basic idea of the level of strategy involved here. Even playing out of the box on easy I managed to have a good time with it, but I also bought my copy on sale. I'd probably hesitate to shell out the what Bethesda wants for the Wii version when their PS2 version sells for half that.
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