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Star Trek: Conquest Video Games
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Rating: 2 out of 5 stars - May be a little addictive but it's not fun
Lets start with when you load the game. After going though endless splash screens that you can't skip over, the game starts. It's very frustrating; by the time the game is ready for me, I don't want to play anymore.

After that you get the feel that this was designed for a computer screen (where you are a few feet away from the monitor), not a Wii. The text size is horrible (unreadable) so unless you have a giant TV you'd have to get closer. But then the Wii remote won't point correctly because you're too close.

The "acrade" battle scene is horrible. It's too zoomed in so ships can easily get out of the screen. But again some ships a are tiny so by the time you know if it's friend or enemy it's too late.

The strategy is too simple. You have systems that are arbitrarily connected to each other. You can only have 3 fleets. All very board game like. So one gets addicted trying to beat it but it's really not an enjoyable experience.

I realize at some point it was probably based on a board game but you have to take advantage of the system.

I can see why it's cheaper than "normal" games but I still feel like I overpayed.



Rating: 3 out of 5 stars - Simple, fast, and fun... emphasis on SIMPLE
Conquest is a very simple strategy game based in the Star Trek universe. Combat uses a rough "paper-rock-scissors" method for ship battles (Dreadnaughts beat cruisers, cruisers beat scouts, and scouts do a disproportionate amounts of damage to Dreadnaughts). Players can only control up to three "fleets" at any given time, each fleet being a focus for attack and defense on the galactic map gameboard. There are only two resources to worry about: credits (gained from mines) and research points (provided by research stations). If you've played any modern strategy game (such as Warcraft III or Tiberium War), you'll be able to understand ST: Conquest in no time... and probably get bored with the strategy elements just as quickly.

Where Star Trek: Conquest hooks players is in the "Arcade" mode of combat. While battles can be resolved instantly by the computer, those willing to test their reflexes will be rewarded with a fast-paced 3rd-Person view ship combat game that many will find addicting. Using the Wii nunchaku to steer and the Wii remote to shoot, players can take control of one of the ships in their fleet during battles. Commanding a starship takes some skill, because different shields cover the four sides of your ship (forward, aft, port, starboard) - if you always circle opponents in a clockwise direction, you will quickly find your starboard shields depleted while the others are at full strength. Enemy ships face similar problems, so you have to carefully choose when and where you fire your weapons.

Star Trek: Conquest would have been a "can't miss" title for the Wii if it had included some form of multiplayer. It is still exciting as a single player game, but its simplicity results in it becoming an "occasion play" game rather quickly. Star Trek fans looking for the definitive ship combat game will be extremely disappointed with Conquest, but those looking for a fun experience in the Star Trek universe will be pleasantly surprised.



Rating: 4 out of 5 stars - Great game at a great price
I just got this game yesterday and I love it! It's very simple and easy to learn. There are a couple non-intuitive things but they're easily overcome.

It's a great space galactic strategy but really simplified so you can do the fun stuff. There's resource management but you don't waste a lot of time doing it. You either have a Starbase, Spacedock, or you don't. You have a mining station or a research thing or you don't. And you have turrets or you don't.

The battle mode is a lot of fun too. And even with the limited features, it actually requires strategy and planning to do well at this game. I got whopped in campaign mode the first couple times until I got the hang of what you need to do on the galactic level.

Great game. The only drawback that lead me to take off a star is the lack of a multiplayer mode. It wouldn't have been hard. Especially with the wii. Star Trek Encounters did it fine. This would have been really fun with multiplayer. I hope there's a downloadable patch to allow that or to play online at some point.



Rating: 4 out of 5 stars - lots of re-playability and fun
this is just simply fun to play. it is a game that you can go back to and it will be fresh. not very predictable and anything can happen. keeps you coming back for more. i was pleasantly surprised! better than i thought it was going to be



Rating: 4 out of 5 stars - Addictive, simple, and very addictive
It looks like serious amends were made in response to Legacy: Conquest has been drastically dunned down into a lovable arcade/respectably strategic console title. The simplification of this recent Star Trek franchise might be both its greatest strength and weakness. The learning curve of this game is low. Spending ten minutes with the controls is more than enough time to learn the basics and experience some real enjoyment, and given another hour one can master the physics and clash with the best of them. Conversely, this might rush some players into boredom too quickly, but with real differences among the races' attributes every campaign can bring some entertaining challenge. The arcade mode is restricted to a single plane of movement, and ship movement is quite intuitive with the Wii nunchuck. Aiming is a breeze with the remote and makes up for some depth in gameplay lost by the one plane restriction. The tactical aspect is nicely balanced, not overly complex, but having enough options to make it seem of some consequence. Resources, research, and fortification, thats about it. As mentioned, the differences among the species are noticeable and more depth is recovered in adapting to enemy advantages/disadvantages and battle behavior. My only complaint with Conquest is the complete lack of camera control. The screenshots out there are real and pretty, but you won't be getting that close to the action with exception to the opening cuts before each battle. Granted the given angle is ideal for gameplay, trekkies do love to indulge in the grandeur of their starships. Still, the game remains highly entertaining and supremely addictive (especially if you're a fan). At thirty bucks you can't go wrong, its a blast.


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