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- 'RISK' in spaceIf you've ever played 'RISK' and you're also a Trekkie at heart, then Star Trek: Conquest is for you. Set during the era of Star Trek: Deep Space Nine, players assume the role of one of six star nations in a game of interstellar domination. Build fleets of warships, erect starbases, establish mines and research stations for added income and the ability to construct special weapons to aid your campaign. The game also includes a 'skirmish' mode where you select your fleet of spacecraft and engage in arcade-style action. I picked mine up for $13 (PS2 version), a real bargain considering the price of new games these days. Fully recommended to Star Trek gamers, both casual and hardcore alike. Rating: - Great GameThis is a very fun game. You need to get a little used to it, but after awhile it gets really fun. One of the reasons it is fun is because it is never the same. It always changes. A tip on the game........ When you get into a battle, unless you are positive that you are going to win, select the "arcade" syle. It not only lets you have the fun of doing it, but it also came make the outcome change from what it would have been if you selected "sim" or "instant." Overall this game is really fun. Hope you enjoy. Rating: - Fun, But Very Flawed - It's Empire or MOO for KidsThis game is easy to learn and fun to play. After a few hours, it turns into a fancy game of Tic-Tac-Toe. As a big fan of Interstel's Empire and Master of Orion I and II, I was disappointed There are 3 fundamental problems with this game: 1) You can only have 3 fleets, which are basically the same thing as units. Can you imagine playing Empire or MOO with only 3 units for the entire game? It's insane! As soon as your fleet leaves to conquer a planet, the enemy moves in and steals one of your planets. 2) There is no build time, so once you get going, you can build EVERYTHING you need in one turn. So you can wipe out an ememy fleet and it's back to full strength on the next turn. 3) You get into situations where the game is an endless loop. They move their unit to steal your planet and then you move your fleet to where they just were, stealing their planet. It's a tie and the game NEVER ends, even if you have more planets. With a little tweaking, this could have been an awesome game. Rating: - An ok game but fun enoughI was going to give this three stars but then I reconsidered based solely on the fact that it is fun enough to play. It isn't that dynamic or cutting-edge but its relatively easy to pick up and play. The game manual is a bit vague (more so then usual for a turn-based game) so its not immediately clear what the special weapons do. If I had to do it again, I would buy it, but I would probably try to find a cheaper copy. Rating: - Little Let DownI was so excited about getting this game since it's precursor Star Trek: Encounters was so awesome! Unfortunately there are fewer ships, only two dimensions, and fewer options than "Encounters." Yet is has so much potential. If they added the upper and lower planes of motion and more freedom as to number of fleets, ships, and movement I would have given it five stars.
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